Meat Fighter

Meat Fighter

A mostly pointless blog.

  • Name Crane[2026.03.03]

    The best way to pick a name.

  • Pitfall![2025.01.18]

    A browser port of a platformer originally released in 1982 for the Atari 2600.

  • Neural Link[2024.12.19]

    A comic about technology solving one problem but creating another.

  • Demon Attack[2024.12.17]

    A browser port of a space shooter originally released in 1982 for the Atari 2600.

  • Weave Maze Generator[2024.07.24]

    An app that creates visually mesmerizing mazes.

  • ASCII Silhouettify[2024.06.06]

    An image to ASCII art converter.

  • Retro Gaming, Modern Money[2024.04.06]

    The cost of arcade fun adjusted for inflation.

  • Lunar Explorer[2024.02.18]

    A deep dive into a 1987 video game coded in BASIC.

  • Oware[2024.01.28]

    A strategy game played with seeds and a board with twelve seed compartments.

  • Purr Simmons[2023.12.25]

    A toy that doesn't exist, but definitely should.

  • Lights Out[2023.12.24]

    A puzzle game played on a grid of illuminated buttons.

  • BASIC Memories[2023.11.19]

    A personal voyage through the Personal Computing revolution.

  • Tell My Wife[2023.11.14]

    A comic depicting an elderly man’s last words before surgery.

  • Red Dog[2023.11.11]

    A game of chance played with three dealt cards.

  • XYZ[2023.09.17]

    Lessons from second grade.

  • Diaeresis[2023.09.10]

    A comic about diacritical marks.

  • The MAD x86 ASM Program[2023.09.02]

    The MAD Computer Program ported to x86 assembly language.

  • Don’t Become a Computer Programmer[2023.08.27]

    Bad advice from my high school chemistry teacher.

  • The MAD Turing's Maze[2023.08.24]

    The MAD Computer Program converted into a Turing's Maze.

  • Turing's Maze[2023.08.05]

    A mouse-in-a-maze simulation capable of universal computation.

  • Textrads[2023.06.09]

    An xterm implementation of a familiar block-stacking puzzle game.

  • Tetris is Capable of Universal Computation[2023.01.09]

    A method for embedding a programmable, general-purpose, digital computer into Tetris.

  • Giant Paper Tetris Piece – T Edition[2023.01.04]

    How to make a T-tetracube from paper.

  • Castlevania III Password Algorithm[2021.01.01]

    The mechanism Castlevania III uses to persist game state through the medium of passwords.

  • Applying Artificial Intelligence to Handicapping NES Tetris[2019.08.17]

    An upgraded bot that plays NES Tetris in shorter playfields.

  • Yoshi's Cookie Bot[2019.06.22]

    An NES emulator plugin that plays Yoshi's Cookie.

  • J4K Retrospective[2018.12.23]

    A look back at all the 4096-byte games that I created for the Java 4K Game Programming Contest.

  • CastlevaniaBot[2018.12.09]

    An NES emulator plugin that plays Castlevania.

  • F-Zero True Horizons[2018.03.11]

    Racetracks from the classic SNES game rendered like they’ve never been seen before.

  • Space Invaders Epistemology[2018.02.25]

    An arcade-themed comic that investigates what distinguishes justified belief from opinion.

  • Tetris Terminology[2018.02.11]

    An exploration of video game nomenclature.

  • Nintendo Tetris AI Revisited[2018.01.28]

    An upgraded bot that plays Nintendo Tetris without disabling gravity.

  • Duck Hunt Bot[2017.10.15]

    An NES emulator plugin that plays Duck Hunt.

  • Spot - The Video Game: Java AI vs. NES AI[2017.09.09]

    An NES emulator plugin that plays against the Spot AI.

  • Applying Artificial Intelligence to Hatris[2017.08.06]

    An NES emulator plugin that plays Hatris.

  • Applying Artificial Intelligence to Magic Jewelry[2017.07.09]

    An NES emulator plugin that plays Magic Jewerly.

  • Applying Artificial Intelligence to Famicom Puyo Puyo[2017.06.25]

    A Famicom emulator plugin that plays Puyo Puyo.

  • Applying Artificial Intelligence to Dr. Mario[2017.06.04]

    An NES emulator plugin that plays Dr. Mario.

  • Nintaco[2017.04.16]

    A cycle-accurate NES/Famicom emulator and NSF player written in Java that can rewind time.

  • Applying Artificial Intelligence to Nintendo Tetris[2014.01.28]

    An exploration of the deceptively simple mechanics of Nintendo Tetris and an AI that exploits them.

  • Tetris Printer Algorithm[2013.06.03]

    An algorithm that converts pixels in a source image into Tetris tiles through gameplay.

  • Jackal[2013.01.12]

    A Java port of NES Jackal with enhanced graphics.

  • The Analytical Engine[2011.09.18]

    A comic featuring Charles Babbage, the originator of programmable computers.

  • Super Pencil Ball[2011.09.06]

    Illustrated instructions describing how to construct an icosahedron out of pencils and tape.

  • Escape the Men's Room[2011.05.08]

    A game that requires the player to escape imprisonment by exploiting the surroundings.

  • The MAD Computer Program[2010.08.22]

    A BASIC program featured in a 1985 issue of MAD Magazine that renders Alfred E. Neuman.

  • Worst Mario Game Ever[2010.08.14]

    A discussion of retrogames and a stick-figure demake of Super Mario Bros.

  • Project Amiga Juggler[2010.05.01]

    A recreation of Eric Graham’s Amiga Juggler from 1986 developed from first principles.

  • Project Labyrinth[2010.04.03]

    An infinite labyrinth generated by a ray tracer developed from first principles.

  • Ms. Pac-Man 2010[2010.03.20]

    A Java port of Ms. Pac-Man with enhanced graphics.

  • Stickvania[2010.02.13]

    A stick-figure demake of NES Castlevania featuring enhanced music and sound effects.

  • Post-it Notes Ms. Pac-Man[2010.02.07]

    Post-it Notes artwork pasted to my office wall.

  • Bug Game[2009.11.29]

    An overhead run'n gun-style shoot-'em-up video game infested with insects.

  • Lattice Effect[2009.09.27]

    An investigation of the innerworkings of Řrřola’s award-winning 256-byte intro.

  • MEGACYCLES[2009.05.04]

    A recreation of John Amanatides and Don P. Mitchell's 1989 short film developed from first principles.

  • ASCII Pitfall![2008.11.28]

    A demake of David Crane’s classic Atari 2600 video game that’s even more blocky.

  • Ascii Demon Attack[2008.11.08]

    A demake of Rob Fulop’s classic Atari 2600 video game that’s even more blocky.

  • The 24 Puzzle[2008.08.02]

    An exploration of algebraic expressions that contain 1, 3, 4 and 6 and equal 24.

  • Star Trek 1971 Text Game[2008.07.29]

    Discussion and a C# port of Mike Mayfield’s Star Trek text game from 1971.

  • Thread Proxy Mediator Pattern[2008.07.21]

    A behavioral design pattern that solves many of the problems that plague GUI developers.

  • Fluid Dynamics[2008.07.13]

    An interactive simulation of an incompressible, homogenous fluid.

  • Nintendo Game Boy Emulator[2008.07.06]

    An attempt at creating a Game Boy emulator using C#.

  • Superman III Analysis[2008.03.30]

    An in-depth exploration of the third film in the classic Christopher Reeve tetralogy.

  • IOCCC 19[2007.12.08]

    An explanation of one of the winning entries of the 19th International Obfusced C Code Contest.

  • Game Template[2007.12.08]

    Java and C# templates that provide a platform for game development.

  • Connect Four[2007.10.13]

    An AI written in C# that increases in difficulty after each game won by the human opponent.

  • The Puzzler's Elusion Revealed[2007.10.06]

    The winning solution to the Dennis Shasha’s book-length puzzle contest.

  • SQUARIUS2[2007.10.06]

    A 2D horizontal-scrolling shooter made entirely of simple geometric shapes.

  • Mustard Trip[2007.09.22]

    A text adventure with a point-and-click user interface.

  • My Articles[2007.09.22]

    Discussions of games, design patterns and delegates published in Java Developer’s Journal.

  • My Book[2007.09.22]

    A way to play tic-tac-toe when a partner's not available.

  • TOFU[2007.09.22]

    A hardware description language and simulator for building relay-switching circuits.

  • Encounter with the Woz[2006.12.31]

    A brief interaction with Apple co-founder Stephen Wozniak at one of his book signings.

  • Meat Fighter[2006.03.02]

    A side-scrolling one-on-one fighting game featuring anthropomorphic hot dogs and sausages.


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Meat Fighter and its architect is not affiliated with or endorsed by Capcom Co., Ltd. or Capcom U.S.A., Inc. in any way.
This site features fair use parodic imitations designed to “conjure up” some of their original work.

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