PacMinia

In this 3D sequel of the original classic, PacMan faces the challenge of hundreds of different mazes. He must eat all of the dots on the board to proceed to the next round while avoiding the numerous, multicolored ghosts roaming the maze trying to stop him. If PacMan eats one of the power pellets in the maze, the ghosts will temporarily turn blue and flee. That’s his opportunity earn bonus points by hunting down and eating the ghosts. The maze is now larger than the screen which will scroll to follow the action. To help get out of tight spots, PacMan now has the ability to jump, but some of the ghosts have learned this trick as well, which can result in a midair collisions! Now, it’s all up to you. Are you ready to face Blinky, Pinky, Inky, Clyde, Sue and many more?

Board 1 Board 15

Plunge into PacLand with this Java 1.5 Web Start link: http://www.meatfighter.com/j4k2007/pacminia/pacminia.jnlp

Jump by pressing D. Navigate your way around the maze using the arrow keys. Press Enter to insert coin.

Hack up the source code here: http://www.meatfighter.com/j4k2007/pacminia/M.java

J4K 2007